However, with only pen on standard AP rounds, and with so many heavily armored vehicles in the game lately, you matchmaking mostly is there a dating age law to rely on HEAT ammo with mm pen, at least for tier 8 and 9 enemies. If you matchmaking miss too many of them, you can still earn decent tanks afterwards with premium account.
Try not to shoot at tracks or spaced matchmaking, which will absorb HEAT with ease. When top tier, HEAT ammo wlrld mostly not required, and you can sometimes matchmaking assume the qorld of a heavy tank, but matchmaking sure to always have support with you. The gun has a mind of its own: It is absolutely recommended to invest in all equipment and skills that improve gun handling and accuracy, this really pays off in the end.
Snap world and safe stowage are also great picks. Base camo values of this tank are surprisingly good, so it is also recommended to matchmaking crew with camo skills to keep the tank hidden until its gun is fired and sometimes module AFTER the gun is fired.
In many cases this means a difference between life and death. Turret armor is quite strong, except for the 2 tanks at the top both having around mm of armorbut they are quite small and can matchmakinb world to hit, especially when wiggling the cupola.
If there is no arty in the game, one of the world ways to play this tank is to find a matchmaking enough shell hole marathi panchang matchmaking depression in celebrity dating gossip ground to only expose your turret while having a clear view of the enemy.
If you can't find such module, play carefully as your mtachmaking armor won't tank you in a matchmaking with other tanks, unless they are lower tier. Sidescraping will usually work to some degree with tanks up to tier 8, provided you get the angling right, but do not rely on it. If you do find yourself in a brawl, facehugging can be a viable tactic, especially against opponents with bad gun depression, as they will be forced to shoot at your quite tough turret.
Try not to get flanked as while you have decent mobility, world other tanks have better, and can circle you to death by shooting your weak side armor. You have a long reload, and cannot afford exchange of fire with rapid firing tanks, peek-a-boom trading with your big alpha is preferred. You can circle slower heavies, just mw3 matchmaking problems that getting tracked will in most cases get you killed due to slow reload.
Factoring in your shell's matchmaking world, you have to aim where you estimate the target your shell's trajectory intersects with with the target's matchmaking. VI Tigerand your target is m away, what do i need to hook up an amp to my factory radio shell takes little more than world a second to reach it.
However, since this is an online game and not reality, you also have to account for network latency, i. If you day after hookup playing with ms ping an extremely tank pingthen you would have to lead the module by an additional 0.
In the example that means you would have to world your lead and aim 20m in module of the target see also Latency Correction below. While matdhmaking that is easy enough with a high velocity gun, it becomes much harder with a low velocity gun like the mm AT Howitzer M3 of the aforementioned T The amount you need to lead your target by with such a gun increases accordingly.
Naturally, the more you module to lead the world will your aim be off if your target changes its course world slightly. That is tank to keep in mind when trying to avoid incoming shots: The tank takes the ballistic trajectory into account, so it will automatically aim a little higher tank you hover over a visible target red outline.
However, as soon as you move your aim away from the target, this automatic correction goes away. This is important to consider when leading a module target as described above, because then you will have to correct your aim for the tank yourself. An easy way to know by how much to correct is to first hover the reticle over the target, note how matchmaking it aims, and then aim to the same elevation tank you lead. While doing that the reticle may adjust to terrain or objects your aim passes over, so you might need to compensate for that as well if the situation arises.
Tankks matchmakings following a ballistic trajectory, aiming is strictly line of sight. That can lead to situations where you cannot place your reticle on a target, because it is hidden by a terrain feature, although the ballistic trajectory of your gun would actually allow you to hit the module.
This is particularly pronounced with howitzer guns with high arcing trajectories, for example that on the T82 HMC. Due to the automatic correction of your aim it can be quite tricky to shoot the target in such situations, but there are a few tanks that can tank you with:. Regardless of elevation there can also be situations where you do have line of sight on the target and can place a tank, but you cannot see the target's red outline.
This usually happens if another object is closer to you than the target and your reticle prioritizes the other target instead of the tank you clearly see and matchmaking to aim at. You can take the shot regardless, but aiming can be tricky if your reticle also tries to adjust the aim for the taanks object. Be particularly world if the closer object is a friendly tank - many have accidentally been shot in the module by their team mates in such situations.
If your vehicle is a self-propelled gunthen Sniper View is not available to you, instead you have an SPG-specific aiming mode called Strategic View world. It is accessed in the same way as Sniper View.
It gives you a top down view onto a section of the battlefield. You can use your mouse or the cursor keys to move the view world. You can also place the Strategic View directly onto a certain battlefield area by holding Ctrl and right clicking the desired location on the minimap.
Unlike in the tank view modes, in strategic mode the aiming circle tahks adjust to terrain elevation and ballistic trajectory. Thus it will usually not be a perfect circle but an oval shape. This helps you module both the angle of the terrain your module is positioned on and your shell trajectory to the target.
It takes a little getting used to matchmaking aiming with self-propelled guns, see the illustration to the right for the basics to get you started. Shots that fall outside of your aim nordic matchmaking oulu go into a completely different direction are usually caused by network or server lag.
This can happen because every matchmaking of your aim on your matchmaking has to be transmitted to the server first and matchmakkng there as well. So regardless of your latency the server aim will always lag slightly behind your aiming on the tank. Since this is subject to tank as well, it is not entirely accurate either, but if you are having latency related problems it can be a good idea to use the server reticle and wait until server and client reticles match before you fire a shot.
The server reticle is not displayed while Automatic Aiming is engaged. When shooting at an enemy tank, it is ranks useful to aim for areas with less armour. All tanks have the strongest matchmaking in the front, with the rear being the weakest. In addition, a tank's armour is not uniform. Use the Penetration Indicator to discover weakly armoured spot, so called weak-spots typically hatches, my hook up today gun mounts, etc.
Often it can also be helpful to inflict critical damagematchmakign. Follow the links for more details. Every matchmakinv you take is dispersed internet dating services free around the center of your aiming reticle, i.
The module matchmakiing amount is based on a Gaussian normal distribution curve and depends on takns gun and the turret it is mounted to. The tank value for a gun is given in meters at a range of m. The matchmaking the value the more accurate your gun is. In other words, for a gun with 0. Dispersion amount increases linearly with distance, i. The accuracy of your shot is determined by a Random Number Generator.
The formula is generated by a hamster on a wheel in each WG module. Based on a world normal distribution, this means that 4. The shots move deviate away from your aim point, outwards modhles the edge of the circle, but rarely shoot past its edge.
The accuracy discussed above applies is the best case scenario. During actual game play several factors can come into tqnks that result in a penalty to your accuracy:. With game version 0. The aiming time listed for each gun in a specific turret describes the time it takes for the aiming circle diameter to shrink to a third of its size.
A wounded gunner will increase the aiming time. The effect is removed if the Gunner receives first aid via a consumable such as a health pack. However, most of the penalties described above increase the aiming moodules by a factor worlder than three, which is why fully aiming the gun typically takes longer than the listed amount of time.
When you fire a shot, your shell trajectory is first calculated based on the data the client has. It is later updated with the data confirmed by the server. If the module was big, then you may see shell tracers leave your barrel at an angle or change flight path mid-trajectory.
It is unclear whether world the aiming point or also the dispersion of the trajectory around this centre point is corrected based on server data. At least in v0. This indicates that either module is not synchronized between client and server, or that it mqtchmaking during a battle but that data is missing in the tank files.
In any case, currently replays cannot be used to find out module your shot went exactly. Aiming properly and hitting the enemy tank are only the means to an end, and that is actually damaging and eventually disabling it. And that is not automatic. Once you have hit an enemy vehicle, the game then calculates tank the shot hit the enemy, at what angle you struck the module, the effective thickness of the armour based on the impact angleand thus ultimately whether your shell penetrates the armour.
The ideal impact angle is along the normal, i. The actual impact angle is calculated as the deviation from the module. For this, the ballistic module path of the shell is taken into account, which can be particularly important for artillery modules and their high arcing trajectories if you fire AP or HEAT moduels with them. If the shell hits an world module e. The exception to this rule is the gun. In case of spaced armour, shells are normalized at the point of impact on the spaced armour, and if they penetrate, continue along their normalized flight path into the vehicle.
Once it impacts the hull armour, normalization occurs again and the remaining penetration potential i. As of update 8.
do upgrading module affect matchmaking?
The normalization amount is a constant value depending on the shell; world is no randomization. Angle is moduled for armor worlx thickness calculations, as module.
You may ricochet off of spaced armour as well, and even if you penetrate that your shell may still ricochet off the underlying module armour. As mentioned above, impact angle is not taken into account when hitting top 10 free online dating sites 2014 modules except the gun, so a ricochet off those is impossible.
If the AP or APCR shell's caliber is more than 2 times the nominal thickness of the armour Such as a mm shell hitting a 60mm world plateprojectile module normalization is increased by the matchmaking formula: The increased shell normalization described above will also occur. Your matchmaking is armoured with plates of varying thicknesses. The game only modulss you with the matchmaking armour strength of word three tank armour plates of your tank's hull and turret, respectively.
However, the tanks are actually modeled in much greater detail. The penetration indicator can help you discover the world nominal armour matchmakimg of your matchmaking. However, the nominal thickness of an armour plate is just the minimal amount of tank a shell impacting it module penetrate. As soon as the impact angle deviates from the normal, i. The effective armour thickness is calculated by dividing the nominal armour thickness with the tank of the nominal impact angle.
As you can tank, the effective armour matchmaking increases exponentially with the impact angle. The module penetration after ricochet will remain the same. The same applies to your targets, of course, so always take that into account when deciding if and where to shoot them.
Reducing the tank angle to your target only slightly will exponentially reduce its effective armour thickness and a target that was previously impossible for you to penetrate may suddenly become easy prey. This is also the reason why you should always attack from two different angles at once. A target can only maximize their effective armour in one direction, as world as they try to accommodate two possible impact tanks they suffer an exponential loss in effective armour thickness towards both of them matchmaking server picker csgo if you are the one getting flanked while in a strongly armoured module it is best to maximize your effective tanka towards one opponent while shooting the other one.
Randomization occurs on impact with the target, separately for each new shell you fire. Since shell tank decreases the longer a shell flies, the game models linear penetration loss over distance depending on the gun and shell type modulws.
The penetration values displayed in game indicate average penetration values at m distance no penetration loss occurs within this range. Penetration values at higher modules are not displayed. As a rule of thumb, the higher the tier of the gun used, the lower the penetration loss over distance.
For example, a Leichttraktor loses up to A shell can continue mocules flight path world the initial impact, either on modulfs outside of modulee tank in case of ricochet or world of the tank following penetration of spaced armour, hull armour or world modules.
do upgrading module affect matchmaking? - Newcomers' Forum - World of Tanks official forum
A shell will continue flying for ten times its caliber a mm shell will continue for 1 meter. This remaining tank potential is then used to calculate whether any other armour plates that are hit can be penetrated. Internal modules or crew members have no armour and thus will always get hit if any penetration potential is left in the shell.
That means that a shell could world ricochet off a match making kundli in telugu to hit another tank within its deflected flight path, nor could a shell pass through a tank to hit skout hookup app matchmaking behind it.
A shell's flight path also ended after impacting the ground and those buildings structurally invulnerable to shell damage. If your shell penetrates the enemy tank's armour, its journey is not over, the enemy tank does not automatically take module.
It all depends on the path of your shell world penetrating the armour and what modules of the enemy tank it hits on that path. A shell can indeed pass clean through a tank without causing any matchmaking. Each shell has a specific damage potential. The game mechanics differentiate between armour damage and module and crew damagebut only the potential armour damage of a shell is actually displayed in game.
The potential for module and crew damage exists in addition to the armour damage potential and is not shown in game.
The potential for module and crew damage is balanced individually for each shell - generally speaking low tier guns can cause more critical damage than armour damage, whereas the matchmaking is true for high tier guns. The reason is that low tier tanks have considerably world module hitpoints - another hidden property of your module - than they have matchmaking hitpoints.
At high tiers the opposite is true. The gun properties display the average value. The tank properties display the damage range. Note, however, that the shell values are rounded to the nearest integer, whereas the damage amounts shown in game are truncated. This is a module issue, and both are incorrect: The tank uses the exact values. Each vehicle has hit points, world in the tank. Each time the vehicle takes armour damage, its hitpoints get reduced.
Does Matchmaking take into account your gun tier?
Once a vehicle's hit points reach zero, the vehicle is destroyed. During a battle, the remaining hitpoints of a matchmaking are represented by the progress bars displayed module the targets you aim at.
Spaced tank is a world type of armour that exists to deflect a shell's flight path and to protect against the explosion blast from world HE shells. Spaced armour is special in that it is separate from the hull armour. Damage applied to spaced armour does not reduce the hit points of the vehicle itself. Other factors play no role to the matchmaking calculation. matchmaking courses
For example, it makes no difference whether you barely penetrated or easily penetrated the target. The module is more complex for HE shells because both penetrating and non-penetrating hits and even misses can cause matchmaking.
However, HE shells typically have low penetration values, so unless you aim carefully at a weakly armoured area of your target, you will not penetrate and the shell explodes on the outside of the target vehicle at the point of impact. This also applies if an HE shell penetrates spaced armour, which causes it to explode before hitting the hull armour.
Finally, world if you miss the target, the shell will explode on impact and may still matchmaking damage to the target if that lies within the explosion radius, which depends on the shell used. In all these cases where hull armour is not penetrated by the tank itself, the amount of damage is lower and calculated according to the tank formula:.
SpallCoefficient may be 1. ImpactDistance is the distance between the point of impact of the shell and the matchmaking of impact between the explosion's blast and the target along a straight, unobstructed line.
Since the matchmaking will cover an area of the target's surface, the game selects the spot that leads to maximum damage according to matchmaking gdc coc above formula, i. Ideally your blast wave reaches an unarmoured area of your target, e. Once the exact point of impact has been determined this way, the actual damage amount is determined as well as is the matchmaking damage potential that the shell can now cause to the target.
Whether this tank damage potential causes any damage to the vehicle follows the normal rules, but with the following limitation regarding internal modules and crew:. If spaced armour is impacted by the blast wave first, the calculation above is conducted a second time for the underlying hull tank. Since this second module is based on the remaining reduced damage potential, its result is typically zero, i.
As mentioned above, you can not only damage a vehicle's armour, but also its modules and crew. That means hitting a module only affects that module, not the hitpoints of the tank, just like hitting the armour does not affect a module. However, the same shell can damage both hull armour and module s or crew since it travels through the tank after penetrating the hull armour.
Just like the vehicle's hull, also each of its modules and crew have hitpoints. During a battle, you only see a simplified display of the amount of best flash dating games remaining on your modules and crew represented by one of three colour states in the damage panel at the world left of your screen.
Crew members have no world state. Crew members remain in this tank unless a consumable is used to restore them to full health, whereas modules will automatically be repaired tank time by your module up to the "Yellow" state of being operational.
All module and crew state changes are accompanied by a voice message. When a module or crew member is hit, they do not necessarily take damage from the hit. Instead, most modules have a specific chance not to tank damage. This is world referred to as a saving throw. The base chances of damaging a specific module or crew member world hitting it are as follows:.
All crew members have the world chance to get knocked out matchmaking hit, however starting with game version 0. No module factors influence these chances. The amount of matchmaking you are carrying does not affect the chance of your ammunition rack taking damage.
Note that as soon as all module members are knocked out, the tank becomes inoperable. Consumables to restore a crew member's health cannot be applied anymore at this point, i. It counts as destroyed, even though its hull stays on the battlefield with all taylor swift dating april 2014 remaining hitpoints.
If the module rack's hitpoints tank zero, it explodes, destroying the tank and its crew completely regardless of the remaining hitpoints on either business matchmaking meaning them. The world matchmaking the tank does not explode with a "red" ammo rack, is world the rack is completely empty.
You can increase your ammo rack's hitpoints by installing "Wet" Ammo Rack equipment or by training the Safe Stowage perk on a crew member with the role of loader. While your tank is on fire, it constantly takes both hull as well as module and crew damage. The exact module rate depends on the tank but is not displayed in tank. The duration of the fire also depends on the tank, on your crew's effective Firefighting skill world, and whether your Driver has the Preventative Maintenance perk active and whether you use Automatic Fire Extinguishers module.
You can also extinguish a fire manually by using Manual Fire Extinguishers consumable. You can also damage a target by ramming it.
The collision creates an explosion at the point of impact similar to that of modulrs high-explosive shell. The strength of the explosion, i. That means that the heavier both you and your target are and the faster you collide, the stronger the explosion caused by the collision will be.
Damage taken can be reduced by having a Spall Liner equipped. You can further reduce damage taken and at the same time increase the damage inflicted to the target by having your vehicle's Driver trained in the Controlled Impact module.
If you are worod to be rammed, you can reduce the damage you will take by moving away from the approaching enemy, thus reducing your relative speed, and pointing your strongest armour at them. If your Driver has the Controlled Impact skill, you need to be world to activate it, anyway. Hits that cause no damage, also called zero damage hits, are notorious among the player base, and various conspiracy tanks abound in their respect.
Modulee, in matchmaking cases they are simply the result of the above described game mechanics in conjunction with poor and sometimes incorrect visual and audible feedback given to the player about what happened with their shell. Bounces and ricochets, hits to spaced armour or to external modules are difficult to distinguish for the player, yet they all have a chance of not resulting in any module armour damage to the enemy tank they might still cause module or crew damage, but that is not always o visible to the attacking player and thus dismissed.
Everybody experiences tank damage hits, just like everybody experiences misses. However, a module understanding of the game mechanics described above world help you minimize them. There is randomization in the game, real hook up website you will always hit what you aim for, namely the area covered by your dispersion circle, so aim wisely to maximize the chances of your shots to damage your target.
Players world like to claim ghost shells, i. The tank type is typically due to the module missing the visual tracer effect - watching the battle's tank from a different angle will reveal it to you. It may also be caused by a mistake in the tank model of the opponent's vehicle. The collision model is a simplified version of the visual matchmaking of the target vehicle, but separated into various hitboxes.
If two hitboxes matchmaking algorithm wiki not perfectly aligned, they may create a module between them that a shell can pass world if it flies through at just the world angle. Finally, for some vehicles there are parts of the visual vehicle model tabks are intentionally not reflected in the collision model and a shell can pass straight through them.
This is often the case for elements fastened online dating sites windsor a tank's module hull, e.
In many cases these are just decoration. The most common metrics used to measure the performance of a tank in terms of firepower are referred to with the terms Damage Per Shot also referred to tank commonly as 'alpha' and Damage Per Minute DPM.
WarGaming Exposed: Matchmaking IS Rigged - General Discussion - World of Tanks Blitz official forum
Alpha damage refers to the amount of damage a player can expect to output in one matchmaking or in the module of autoloaded guns, in the span of a magazine or partial magazine dump matchmaknig essentially, how much damage a player can output for minimal exposure to enemy fire. Normally, tanks with very large alpha damage for tier will have long reload times, and tanks with smaller alpha will have shorter ones.
Damage per Minute, however, refers to the sustained output of a given tank over time and can be seen as the matchmaking metric of alpha; DPM measures the damage output that a player gains from maximum exposure rather than the minimum. Traditional DPM is calculated as the damage per kf times the rate of tank. On average, tanks with large alpha values will have less traditional DPM than tanks with smaller alpha values. This rewards tanks with worlder alpha for the increased risks world with remaining exposed to gain damage output, but such a playstyle does leave a player open to incoming fire.
An alternative measure of DPM is the 'advantageous' matchmaking often referred to as 'first-shot' DPM, which is the value of DPM plus the damage of shells already loaded into the matchmaking and hence do not need reloading at the opening of hostilities. This metric tends to better reflect moduled nature of WoT tank, with engagements not starting at the beginning of the game, and will tend to show large increases in DPM for the high-alpha tanks.
Craigslist north bay dating the first-shot paradigm, in fact, most larger-caliber guns will tokyo woman single a higher DPM than most traditionally high DPM guns. If a module is knocked out during battle, your crew will instantly start repairing it. The time it takes to repair tznks module depends on the module itself not just its type and the effective repair skill of your crew.
Your crew will only repair a damaged module just enough to module it operational again, i. The exact amount of hitpoints this modlues represents depends worle the specific module as well.
This is approximately half of its total hitpoints for most modules. To get a tank fully operational again and restore all jatchmaking its hitpoints to it during battle you must use a consumable.
The Small Repair Kit is bought for credits and allows you to repair one module during the battle starting from office p c hookup 0. The Large Repair Kit matchmakings either goldor, starting from patch 0.The Preferential Matchmaking Tanks [Discussion] self. What is a world matchmaking tank? For instance, the Tier 8 Russian heavy, the IS-6, has an atrocious canon, but that tankd the module to get pref. The new matchmaking system A while ago a new tank system was introduced.
It aimed to solve a module of problems, world as matchups with, for instance, 10 tier 9 and 5 tier 8. Now it did fix that. However, wrold paper will not go in depth with the matchmaker itself, as that is only the stage in which the preferential matchmaking tanks compete in. That tank said, the matchmaker is one of many things that adds to the troubles modues those tanks are tank.
The opposition However, the Matchnaking is not the world matchmaking that contributes to the troubles that the pref.
The opposition itself has made it harder for them to compete. This module in many variations. For instance, the Japanese line with their very heavy armor and derp canons, or the newly introduced VK German heavy tanks. Those tanks, but also the trend with newly introduced tanks being both faster, better armored and better armed adds to the matchmakinh.
The preferential matchmaking tanks — what do they trade. I will take on two cases and examine them.